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Animation & VFX course visual
✦ 12 months

Animation & VFX

Make it move. Make it act.

Twelve months on the studio floor learning performance, timing and spectacle — from thumbnail poses to a fully composited shot that survives a director's review.

12 months
Full programme
70%
Studio production time
8 shots
In your final reel

What you
actually build

Every module closes with a deliverable that goes into your portfolio. No modules end in notes alone.

Term 01

Drawing & principles

  • — Gesture and construction
  • — Twelve principles
  • — Timing & spacing
  • — Flour-sack acting
Term 02

Character animation

  • — Walks and runs
  • — Body mechanics
  • — Lip sync
  • — Acting to dialogue
Term 03

FX & simulation

  • — Particles and dynamics
  • — Destruction basics
  • — Fluids and smoke
  • — Cache management
Term 04

Compositing & finish

  • — Roto and keying
  • — Multi-pass comp
  • — Camera tracking
  • — Shot delivery
Final block

Reel production

  • — Shot planning
  • — Three critique rounds
  • — Reel edit and grade
  • — Studio presentation

Toolset

Industry tools,
taught in context

MayaRigging, animation, layout.
BlenderFast previs and personal shots.
HoudiniFX, simulation, procedural work.
NukeNode-based compositing and finish.

Studio workflow

How a project
moves

  1. 01

    Previs

    Boards, layout, camera and blocking.

  2. 02

    Animate

    Blocking pass to spline to polish.

  3. 03

    Simulate

    FX layers, caches, look development.

  4. 04

    Composite

    Passes, grade, final delivery.

Where it leads

Roles our graduates
step into

  • ✦ Character Animator
  • ✦ FX Artist
  • ✦ Compositor
  • ✦ Previs Artist
  • ✦ Layout Artist
  • ✦ Junior TD

Career outcomes depend on individual skills, portfolio quality, experience and available opportunities.

Questions,
answered

Do I need to draw well to start?+

No. Foundation weeks cover gesture, construction and composition from scratch. Consistency matters far more than a head start.

Is this 2D or 3D animation?+

Principles are taught agnostic of medium, then production work is 3D-led with a 2D module for timing and acting studies.

How many shots do I finish with?+

Around eight, of which four to six make the final reel after critique.

Are studio machines available?+

Yes, licensed workstations and render access are open during and outside class hours.

Counselling

START
MAKING
FOR REAL.

Tell us what you want to make. We will explain the course, schedule and next available batch honestly.

Book a Counselling Call

Contact Us