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Admissions open for the next batch — enquire for current schedules
3D Modelling course visual
✦ 8 months

3D Modelling

Assets that hold up in close-up.

Eight months of topology, sculpting, texturing and lighting — production-grade assets that behave inside a real pipeline.

8 months
Full course
10 assets
Portfolio-ready
4K
Texture workflows

What you
actually build

Every module closes with a deliverable that goes into your portfolio. No modules end in notes alone.

Month 01–02

Hard-surface & topology

  • — Modelling fundamentals
  • — Edge flow and topology
  • — Props and hard surface
  • — Measurement and scale
Month 03–04

Sculpting & organics

  • — ZBrush workflow
  • — Anatomy basics
  • — Retopology
  • — UV unwrapping
Month 05

Texturing

  • — PBR theory
  • — Substance Painter
  • — Material libraries
  • — Wear and story in surfaces
Month 06

Lighting & look-dev

  • — Three-point and HDRI
  • — Shaders and look-dev
  • — Render settings
  • — Turntables
Month 07–08

Portfolio block

  • — Two hero assets
  • — Environment scene
  • — Breakdown sheets
  • — ArtStation presentation

Toolset

Industry tools,
taught in context

MayaModelling, UVs, scene assembly.
ZBrushSculpting and detail passes.
SubstancePBR texturing and materials.
MarmosetLook-dev and turntable renders.

Studio workflow

How a project
moves

  1. 01

    Block

    Proportion, scale, silhouette.

  2. 02

    Detail

    Sculpt, retopo, clean UVs.

  3. 03

    Texture

    PBR maps, wear, storytelling.

  4. 04

    Present

    Light, render, breakdown sheet.

Where it leads

Roles our graduates
step into

  • ✦ 3D Modeller
  • ✦ Texture Artist
  • ✦ Look-dev Artist
  • ✦ Environment Artist
  • ✦ Prop Artist
  • ✦ Hard-surface Artist

Career outcomes depend on individual skills, portfolio quality, experience and available opportunities.

Questions,
answered

Do I need a powerful PC?+

Studio workstations are available. A mid-range machine is enough for homework.

Games or film focus?+

Both pipelines are covered; your final assets can target either, and we advise per portfolio.

Is sculpting hard without art training?+

It is taught from anatomy basics upward, with weekly critique on form.

What do recruiters look for?+

Clean topology, readable UVs, honest breakdowns — all of which are graded here.

Counselling

START
MAKING
FOR REAL.

Tell us what you want to make. We will explain the course, schedule and next available batch honestly.

Book a Counselling Call

Contact Us